Attn: Host of wars
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Attn: Host of wars
1. The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.
* The following settings apply to all GameBattles matches, regardless of the Game Mode.
o Spectator: Disabled (Does not apply for Search and Destroy)
o Friendly Fire: Enabled
o Forced Respawns: Enabled
o Wave Spawn Delay: None
o ReSpawn Delay: None (Does not apply to Sabotage)
o Radar Always On: Challenge Option
o Max Health: Normal
o Health Regeneration: Normal
o Allow Sprint: Enabled
o Headshots Only: Disabled
o Allow Perks: Challenge Option
o Allow Air Support: Challenge Option
o Number of Lives: Unlimited (Does not apply to Search and Destroy.)
o Join in Progress: Not Allowed
o Old School Mode: Disabled
o Hardcore Mode: Challenge Option
* The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
1. Team Deathmatch
o Points to Win: 1000
o Round Timer: 10 Minutes
2. Search and Destroy
o Round Length: 3 Minutes
o Bomb Timer: 45 Seconds
o Number of lives: 1 Life
o Plant Time: 7.5 Seconds
o Defuse Time: 7.5 Seconds
o Multi Bomb: Disabled
o Score Limit: 4 Points
o Round Switch: Every Round
o Spectator: Team Only
3. Sabotage
o Time Limit: 10 Minutes
o Bomb Timer: 30 Seconds
o Plant Time: 5 Seconds
o Respawn Delay: 7.5
o Defuse Time: 5 Seconds
o Shared Bomb Timer: No
o Score Limit: 1
o Round Switch: Never
4. Domination
o Time Limit: 10 Minutes
o Score Limit: Unlimited
o Respawn Delay: 5 Seconds
2. If any of the above settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all settings are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.
* The following settings apply to all GameBattles matches, regardless of the Game Mode.
o Spectator: Disabled (Does not apply for Search and Destroy)
o Friendly Fire: Enabled
o Forced Respawns: Enabled
o Wave Spawn Delay: None
o ReSpawn Delay: None (Does not apply to Sabotage)
o Radar Always On: Challenge Option
o Max Health: Normal
o Health Regeneration: Normal
o Allow Sprint: Enabled
o Headshots Only: Disabled
o Allow Perks: Challenge Option
o Allow Air Support: Challenge Option
o Number of Lives: Unlimited (Does not apply to Search and Destroy.)
o Join in Progress: Not Allowed
o Old School Mode: Disabled
o Hardcore Mode: Challenge Option
* The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
1. Team Deathmatch
o Points to Win: 1000
o Round Timer: 10 Minutes
2. Search and Destroy
o Round Length: 3 Minutes
o Bomb Timer: 45 Seconds
o Number of lives: 1 Life
o Plant Time: 7.5 Seconds
o Defuse Time: 7.5 Seconds
o Multi Bomb: Disabled
o Score Limit: 4 Points
o Round Switch: Every Round
o Spectator: Team Only
3. Sabotage
o Time Limit: 10 Minutes
o Bomb Timer: 30 Seconds
o Plant Time: 5 Seconds
o Respawn Delay: 7.5
o Defuse Time: 5 Seconds
o Shared Bomb Timer: No
o Score Limit: 1
o Round Switch: Never
4. Domination
o Time Limit: 10 Minutes
o Score Limit: Unlimited
o Respawn Delay: 5 Seconds
2. If any of the above settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all settings are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.
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